swtor crafting skills. Crafting in general + Advanced Kyrprax Medpac MK-2. swtor crafting skills

 
 Crafting in general + Advanced Kyrprax Medpac MK-2swtor crafting skills  PvP Seasons 4 Guide and Rewards

Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. 16. I want to craft gear that has the stats I want, and then use said gear. . For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. This gives you more opportunity to make/save credits. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. I've done similiar in. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). Blaster Rifles. This one is simple. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. 3. You can use these items yourself or put them up on the open. They can be worn by any type of Agent, Bounty Hunter or Sith. Lol, there's this one guy on the main forums bitching that bioware didn't move all his mats for him. • 2 yr. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. 3 this slot will be of the same level/craft rank (1-6) as the item. Expansion. OP, slicing lockbox missions are what you are looking for. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Armstech, Armormech, Cybertech – Scavenging. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. Read Guide. (Not recommended and/or temporary. Artifice - dyes and crystals. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. . SWTOR Armormech Crafting Guide. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Spread crafting across as many comps as possible. Fleet. Crew Skills. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). It would be nice to do like a Shift + <click on item> to continuously craft it. Cybertech is good for leveling, since it lets you make Armorings/Mods. 2022. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Play Now. SWTOR Crew Skills Codex List. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Each crafting skill produces a different set of items. It’s crucial to. Armormech needs Scavenging and Underworld Trading. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Members. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. New Cartel Market items in 7. Read Guide. cybertech, biochem, arms or armor are all helpful. A few years after the game’s launch, player housing was introduced to the game. 0 Artifice was my big moneymaker. All these are "crafting" skills, so your sentinel can only take. There are three types of crew skills: crafting like artifice, gathering and mission. And Jedi Knight for Biochem because of the +5 crit also. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Schematics from my experience are dependent upon the primary material being used by the crafting skill. I have Armorrmech 600/700 skill. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. 32. and I want to know how to acquire different armoring mod schematics. Blizz) Crafting Abilities (Can only have 1 at a time) ArmorMech: Non-Force Armour ArmsTech: Non-Force. I'm not receiving any skill points for completing the missions or for crafting. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Augment schematics come from Rich Yield Sliced Tech Parts missions. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". The crafting can be confusing sometimes so here is what I know and hope it helps. Only included it because of it's uniqueness as a profession. 324. Some thoughts/counterpoints. 16. Find out the types, benefits, and locations of Crew Skills, the Crafting UI Panel, and the Crafting Window. Support. "You find better stuff constantly" is what a lot of people say. Thank you. Crew Skills. For example, the Bioanalysis Gathering skill provides players with resources for. psandak said: as a new player and as one not interested in crafting your best bet is either all three gathering skills: archaeology, bioanalysis, and scavenging; or two of those three gathering skills and slicing. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. 2) The crafter path-. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You shouldn't need to craft to be the best at PvE or PvP. All those are nice way to constantly remove credits from the economy. In 4. Crafting can be very credit-intensive. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Crafting Skills are a set of abilities that allow players to construct items. These cost credits and are used to craft the intermediate products. you will start over at the beginning every time you unlearn and learn a new skill. Vectron Bioanalyst, Cybertech 500. It focuses on lockpicking and computer hacking. 1. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. 316. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. I'm confused. SWTOR Dyes Guide. Artifice - Achaeology. I looked at my crafting recipes under Cybertech and checked to see if they were. Been a few years since I did any crafting so my question is this. Right this maybe an incredibly dense question so i apologise in advance; Are crafting skills universal for both sides (1 crafter on imp side that can craft rep AND imp items) Or do you need one of each for rep and imp sides?Get enough characters to cover all crafting skills. Author. 2023. As far as what is most useful, pretty much everyting except synthweaving. . When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. Unless you're a healer, you'll likely only be using these, and on Star. This guide will go through all the ways to get materials for Armstech in Star Wars: The Old Republic, and a list of every Armstech crafting material and how to get it. There over 111 materials that Artifice crafters can use when crafting lightsaber crystals, lightsabers, hilts and more. 0 Legacy of the Sith expansion. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. 3. Easiest way to make money off your crew skills is to load up on gathering skills. Step 2 – Exchange them for rare crafting materials. Once you are level 75, you will be able to deconstruct all gear with a minimum iRating of 268. All Activity. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. Less diplomacy missions needed, less materials needed, etc. That at least if you have that recipe / shematic as an object in your inbventory. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. 2, crafting for level 75 has become more accessible even to new players. - Kits are made by Synthweavers, Armstech or Armormech. If you are a sub that is 8 crafting 5 at once. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. Just makes life easier. Outside of that, it's just whatever you want to craft. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Members. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Crew Skills. Your Starship is home base for you and your crew. They can be crafted in three varieties, one with. For each skill, you have the list of the other compatible skills. In this video, we’ll be. These types are: Gathering, Mission, and Crafting. Each Craft Skill once. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Planet. Find out which crafting skill to choose, what materials to gather, and what items. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. Posted December 19, 2011. Plus, it holds a bunch of the Miscellaneous Crafting items as well. 4) as for profit it really depends on the market and how you sell them. i already picked armstech, im cool with that but what other craft can i get that can piggy back off of armstech or vice versa? and in general for other characters i make what 2 crafts or what crafts in general work good together. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. 1. Synthweaving makes Redoubt (defense) and Critical. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Once the Crew Skills panel opens, players will see. Been a few years since I did any crafting so my question is this. In SWTOR, professions are known as Crew Skills. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. 8. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Yes, if you want to craft augments, then. Gathering - The materials gained from gathering skills are used in crafting skills. Treasure Hunting - SWTOR Codex. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. but 3 gathering professions. Slicing provides materials to armormech, armstech, and synthweaving but ONLY for augments and augment slot kits (if you want to craft armor with armormech or synthweaving you need Underworld Trading and if you want to make weapons or weapons barrels with armstech you need investigation). This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. Helping. Aside from that, Tanno Vic also has a +1 critical bonus to. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. The Ultimate Guide of Guides for SWTOR. SWTOR Armstech Crafting. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. and mainly you take them to make augs late game . Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. The ones I have on that toon are Artifice and Archaeology. A player can only have one crafting skill at a time. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. best thing to support levelling a crew skill is going on the planets. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Go with 3 gathering/mission skills and you will have a lot more cash to play with and choose a crafting skill when you do. 3 Class Changes. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. SWTOR screenshot with Emperor Arcann In the ten years since Star Wars: The Old Republic was first released, many of the game mechanics have changed. SWTOR Crew Skills Vendor White-border Materials Guide. Armstech needs Scavenging and Investigation. there are two ways to get an Augment into an item: Crit or Kit. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. But the GTM is more "Supply the Demand" anyway. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Archaeological finds contain artifact. but the same can be said for any of the crafting proffesions because you can equip your companions for free. The schematics for these new augments come directly from the crew skill trainer. For the crafting skills, you will want to check in reasonably often as you level up the skill in order to get new and/or higher level schematics. Many players are hoping for a crafting update this year. SWTOR Synthweaving Crafting Guide. Gathering Skills. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. There are three ways to craft in Swtor- Crafting, Artifice and Synthweaving. There's plenty of downtime in-between crafting more Artifice stuff. Synthweaving Materials List. Free-to-play players can only have 1 crew (crafting) skill per character. crafting skills require materials from gathering and mission skills in order to craft the item you want. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. This guide explains the boss mechanics, achievements, lore objects and a few secrets and it is valid for all difficulty modes. and I want to know how to acquire different armoring mod schematics. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). Take "armoring" for example. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. exfell. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). +1 critical to all crafting skills, +5 efficiency to all mission skills. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. . They pay off in the long run though. You'll only need to bridge a few levels between each war supply schematic set, and they train far longer than any other schematic, therefore you can train up crafting to a higher level using lower level mats. Vectron Archaeologist, Cybertech 500. This change actually makes losing a credit sink. 87. First thought was working on upgrading the gear on my characters. Now if you are a Free to Play (FTP. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Alternatively, pick Slicing and 2 other gathering / mission crew skills. On top of that the amount of login's and outs on a server would be drastically reduced. SWTOR Guide. Thank you so much!SWTOR 7. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. The more people swap to Biochem for this, the bigger this negative impact will be. . Armormech, craft the Rakata belt and bracers with an augment slot. Vendors provide premade solutions, suspensions and. If you go Artifice, make you third skill Treasure Hunting. Crafters actually create items from the materials acquired from the gathering skills, who roam about in the. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. A minor point, but usually, you learn 1 crafting skill, 1 gathering skill, and 1 mission skill. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Craftable Agent Armors. You get schematics from sending your companions on treasure hunting missions (its a crew skill). Gearing Changes and Tips in Update 7. Vectron Slicer, Cybertech 500. That being said, if you're rolling a tank, biochem trumps all. Hotrigged Speeder Bike, Cybertech 400. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. New Cartel Market items in 7. I find that for money making Diplomacy for me is the best money making crew skill. Cybertech is a crafting crew skill. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. Crafting, like PvE or PvP, should be it's own pillar. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. Something can of course be done by stalking the GTN but that. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. They’re performed by your companions back on your ship, and can be completed by the companion while you’re offline. I currently have 10k at my level Its all going to crafting. 3. However, aside from a fewArmstech isn't very useful in endgame either. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. 2 on December 9th, 2020. A sandbox MMO can support that. Go to topic listing. Armstech = 1 barrel every two levels. • 5 yr. Gearing Changes and Tips in Update 7. . Outside of that, it's just whatever you want to craft. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. One of your later companions get a +5 crit in archaeology, also the largest in the game. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. Posted May 18, 2012. HM operations drop gear token (more desirable high secondary stat versions) 2. They enhance combat prowess by giving audio and visual feedback to the wearer or through. If all you want to do is be self-sufficient, there is no need. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). Armormech, synthweaving, armstech - augs and kits, cosmetic gear. you can calculate your crit chance yourself by adding up the following bonuses if you have them. Grade 10 Archaeology Materials: Iokath and Ossus. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. Reverse Engineer for a 60% chance to learn the schematic. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. Artifice is used to create lightsaber crystals, enhancements and hilts. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. So the buyers would benefit as well. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. Biochem Crafting Materials Guide. You can do that, but you would start over every time. Armormech is the. They have no direct use outside of conquest. No I don't want to be unique. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. . There are five different types of crafted decorations. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. • 2 yr. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Archaeology is the study of crystal formations and archaeological finds. 0 Expansion. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. You can craft a lightsaber from scratch. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. If you have credits to burn by the white mats at the crew skill vendor. Even bringing back the old system won't sate that craving. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. Armor and Synth have fashion diversity. . Crafting - You can make various items through crafting, from lightsabers to medpacs. Gathering skills: Archaeology Mission skills: Underworld trading. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Grade 6 - Levels 49-50 - Corellia, Ilum. I plan to pick up the other crafting skills (and their related gathering and mission skills) on other characters. com . Go to topic listing. Knowing when to sell. The schematics for these new augments come directly from the crew skill trainer. In this video, we’ll be going over how to…. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. You can get additional ones from your crew skill / crafting skill trainer. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. Craft stuff, wait for it to sell. Changes to Skills in general. That guide is, as said, rather out of date. They did make leveling a crafting skill easier in 4. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. Then reverse engineer what you craft and continue. Biochem. Second, your crew skills are somewhat determined by your choice of a crafting skill. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Recommended Crafting Skills: Artifice, Synthweaving. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. 18. SWTOR Spirit of Vengeance Flashpoint Guide by Endonae. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. Craftable Agent Armors. . Example: Crafting skill…. Everyone else seems to have heaps of credits. Screenshots of all the Crafting Vibroswords in SWTOR and how to get them. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Take two other gathering skills and don't worry about any crafting skills with your slicer. . so 2 pieces, 1 for you and 1 for Mako. Crew Skills. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding.